Bibliography Atkins, Barry, More than a game : the computer game as fictional form. Manchester : Manchester University Press, 2003
The book quoted many book references. It have inspirit me game is not only the game. Boring but inspirit.
Boyd, Robert. S, Computer games train soldiers for the dangers of war. Knight Ridder Washington Bureau, January 26, 2006, Business News section.
Very useful to show the America’s Army effect of the player.
Cavalli, Earnest, Man Imitates America's Army, Saves Lives. Wired Blog Network, January 18, 2008, Culture section.
It is the positive example of America’s Army in player behavior. This support America’s Army also have the positive side.
Cecilia von Feilitzen and Ulla Carlsson, Editor, Children in the new media landscape : games, pornography, perceptions. Göteborg, Sweden : UNESCO International Clearinghouse on Children and Violence on the Screen at Nordicom, 2000
There are many cases study about how digital game affect on different countries children grown up. But the case study seems quite brief and did not have the great research.
Clark Dodsworth, Jr., contributing, Editor, Digital illusion : entertaining the future with high technology. New York : ACM Press ; Reading, Mass. : Addison-Wesley, c1998
It analyzes different affect of digital game. It provided different side for the reader to know more about digital game influence.
Cox, Jonathan. B, Classes prepare students for careers in growing video-game industry. The News & Observer, Raleigh, N.C. May 17,2005, Tribune Business News section.
This news shown digital game play important role for children life. Not directly related to topic.
Dovey, Jon, Game cultures : computer games as new media / Jon Dovey and Helen W. Kennedy. Maidenhead, Berkshire, England : Open University Press, 2006
There are many updated information about game culture. It is interesting of using many game example to explain how the daily life influenced by digital.
Kafai, Yasmin Bettina, Minds in play : computer game design as a context for children's learning. Hillsdale, N.J. : Lawrence Erlbaum Associates, 1995
This is mainly focus on the game design effect on player and teaching how can we design the game which is educational. Also, the format of the game is very old and outdated.
Sigmund, Karl, Games of life : explorations in ecology, evolution and behavior. London : Penguin, 1995
Look difficult and it is not focus on digital game but focus on analyze how the game theory affect the player behavior.
Ward, Mark, Columbine families sue computer game makers. BBC News Online technology, May 1, 2001, Science and Technology section.
The news is about the side effect of violence digital game to children. It is the good example for the essay.